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<h2>Film</h2>

<a href="deploy/index.html">Current Version</a><br /><br />

<h3>Worlds</h3>

<a href="deploy/sandbox_city.html">city</a>,
<a href="deploy/sandbox_prairie.html">prairie</a>, 
<a href="deploy/sandbox_dunes.html">dunes</a>
<br /><br />

<br />

<h2>Tests</h2>

<h3>Shading</h3>

<a href="tests/shading/dotted.html">dotted</a>, 
<a href="tests/shading/glitch.html">glitch</a>
<br />


<a href="tests/shading/hatching.html">hatching</a>, 
<a href="tests/shading/hatching_glow.html">hatching [glow]</a>
<br />

toon 
<a href="tests/shading/toon.html">1</a>, 
<a href="tests/shading/toon2.html">2</a>, 
<a href="tests/shading/toon3.html">3</a>, 
<a href="tests/shading/toon4.html">4</a>, 
<a href="tests/shading/toon5.html">5</a>, 
<a href="tests/shading/toon5_soup.html">5 [soup]</a>
<br />


<a href="tests/shading/edges_postprocessing.html">edges [postprocessing]</a>
<br />


<h3>Soup</h3>

cubes 
<a href="tests/soup/oosmoxiecode/mouseCubes_1.html">1</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_2.html">2</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_3.html">3</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_4.html">4</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_5.html">5</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_6.html">6</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_7.html">7</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_8.html">8</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_9.html">9</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_10.html">10</a>, 
<a href="tests/soup/oosmoxiecode/mouseCubes_11.html">11</a>
<br />

tube 
<a href="tests/soup/oosmoxiecode/mouseTube.html">1</a>, 
<a href="tests/soup/oosmoxiecode/testTube.html">2</a>, 
<a href="tests/soup/oosmoxiecode/mouseTube_test3.html">3</a>, 
<a href="tests/soup/oosmoxiecode/mouseTube_test4.html">4</a>,
<a href="tests/soup/oosmoxiecode/mouseTube_test5.html">5</a>
<br />

<a href="tests/soup/oosmoxiecode/mouseTube_trigger.html">trigger test</a> (touch the bottom of the lamp-post with the 'soup')
<br />

<a href="tests/soup/oosmoxiecode/mouseParticles_1.html">particles</a>
<br />

ribbon 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test1.html">1</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test2.html">2</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test3.html">3</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test4.html">4</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test5.html">5</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test6.html">6</a>
<a href="tests/soup/oosmoxiecode/mouseRibbon_test7.html">7</a>, 
<a href="tests/soup/oosmoxiecode/mouseRibbon_test8.html">8</a>
<a href="tests/soup/oosmoxiecode/mouseRibbon_test9.html">9</a>
<br />

lines 
<a href="tests/soup/oosmoxiecode/mouseLines_1.html">1</a>, 
<a href="tests/soup/oosmoxiecode/mouseLines_2.html">2</a>, 
<a href="tests/soup/oosmoxiecode/mouseLines_3.html">3</a>
<br />


darkness 
<a href="tests/soup/oosmoxiecode/darkness_1.html">1</a>, 
<a href="tests/soup/oosmoxiecode/darkness_2.html">2</a>, 
<a href="tests/soup/oosmoxiecode/darkness_3.html">3</a>, 
<a href="tests/soup/oosmoxiecode/darkness_4.html">4</a>, 
<a href="tests/soup/oosmoxiecode/darkness_5.html">5</a>, 
<a href="tests/soup/oosmoxiecode/darkness_6.html">6</a>, 
<a href="tests/soup/oosmoxiecode/darkness_7.html">7</a>, 
<a href="tests/soup/oosmoxiecode/darkness_8.html">8</a>, 
<a href="tests/soup/oosmoxiecode/darkness_9.html">9</a>


<h3>2D animation</h3>

<a href="tests/2d_test/index.html">shapes</a>, 
<a href="tests/2d_test/index_lines.html">shapes + lines</a>
<br />

<a href="tests/2d_test/paralax/paralax_bentplane_zoomed_in.html">paralax effect with bent planes</a>, 
<a href="tests/2d_test/paralax/paralax_bentplane_zoomed_out.html">paralax effect with bent planes</a> (zoomed out so you can see the idea...)
<br />

<a href="tests/2d_test/paralax/paralax_transition_1.html">paralax transition test 1 (click to start transition)</a>, 
<a href="tests/2d_test/paralax/paralax_transition_2.html">paralax transition test 2 (click to start transition)</a>, 
<a href="tests/2d_test/paralax/paralax_transition_3.html">paralax transition test 3 (click to start transition)</a>, 
<a href="tests/2d_test/paralax/paralax_transition_4.html">paralax transition test 4 (click to start transition)</a>
<br />

<h3>2D video</h3>

<a href="tests/2d_test/video/index.html">clean</a>,
<a href="tests/2d_test/video/video_postprocess.html">postprocessing + particles</a>,
<a href="tests/2d_test/video/video001.html">plain video</a>, 
<a href="tests/2d_test/video/video002buffaloSprite.html">paralax with buffaloes</a>, 
<a href="tests/2d_test/video/video003spriteAnimation.html">still paralax</a>, 
<a href="tests/_spriteAnimation/001setup.html">editable paralax</a>, 
<a href="tests/_spriteAnimation/004exportParalax.html">export from AfterEffects</a>
<br />

<h3>Environment modification</h3>

<a href="tests/soup/oosmoxiecode/mouseDeform_1.html">geometry deformation</a>
<br />


<h3>Animation</h3>

<a href="tests/threejs_rework/dancingtube.html">dancing tube</a>, 
<a href="tests/threejs_rework/buffalo.html">buffalo</a>
<br />

<a href="tests/threejs_rework/performance.html">performance</a>, 
<a href="tests/threejs_rework/hierarchy.html">hierarchy</a>
<br />

<a href="tests/animations_bones/animation_buffalo.html">buffalo</a>, 
<a href="tests/animations_bones/animation_bear.html">bear</a>, 
<a href="tests/animations_bones/animation_wolf.html">wolf</a>
<br />


<h3>Marching cubes</h3>

<a href="tests/marching_cubes/index.html">blobs</a>,
<a href="tests/object_creator/index.html">object creator (voxel painter)</a>
<br />


<h3>Particles</h3>

<a href="tests/particles/simple.html">simple</a>, 
<a href="tests/particles/sprites.html">sprites</a>, 
<a href="tests/particles/billboards.html">billboards</a>, 
<a href="tests/particles/billboards2.html">billboards</a> (toon), 
<a href="tests/particles/billboards3.html">billboards</a> (toon) (vertex colors), 
<a href="tests/particles/dynamic.html">dynamic</a>
<br />


<h3>Ribbons</h3>

<a href="tests/ribbons/index.html">ribbons</a>
<br />


<h3>Effects</h3>

<a href="tests/depth_of_field/index.html">depth-of-field</a>
<br />


<h3>Shadows</h3>

<a href="tests/shadow_volumes/index.html">shadow volumes</a>
<br />


<h3>Blender</h3>

<a href="tests/blender/webgl_scene_city.html">city</a>,
<a href="tests/blender/webgl_scene_prairie.html">prairie</a>,
<a href="tests/blender/webgl_scene_physics.html">mesh colliders</a>
<br />

<h3>Object editor</h3>
<a href="tests/object_creator2/voxels.html">voxels</a>
<br />


<h3>Asset pipeline</h3>

<a href="tests/viewer_morphs2/webgl_viewer.html">viewer 4 (morph colors + lensflares)</a>,
<a href="tests/viewer3/webgl_viewer.html">viewer 3</a>,
<a href="tests/viewer2/webgl_viewer.html">viewer 2</a>,
<a href="tests/viewer_morphs/webgl_viewer.html">viewer 1 (old format)</a>,
<br/>
<a href="tests/geometry_viewer/index.html">geometry viewer</a>,
<a href="tests/scene_test/scene_test.html">scene loader test</a>, 
<a href="tests/prototypes/geometry/prototypeviewer.html">city</a> (Unity -> WebGL), 
<a href="tests/lightmap_test/index.html">color and lightmap textures</a> (FBX -> Unity -> WebGL), 
<a href="tests/baked_texture_test/index.html">single baked texture</a> (FBX -> OBJ -> WebGL)
<br />


<h3>Mockups</h3>

<a href="tests/mockups/1.html">city</a>, 
<a href="tests/mockups/2.html">train</a>, 
<a href="tests/mockups/3.html">desert</a>
<br />


<a href="tests/multiple_worlds/two_planes/index.html">parallel planes</a>, 
<a href="tests/multiple_worlds/spherical_vs/index.html">spherical vertex shader</a>
<br />


<h3>Integration</h3>

<a href="tests/integration/skinning/animation_buffalos.html">desert buffaloes (skinning + fog + postprocessing + vignette)</a>
<br />


<h3>Worlds</h3>

<a href="tests/worlds/webgl_city.html">city (automove camera)</a>, 
<a href="tests/worlds/webgl_prairie_heightspeed.html">prairie (autofly camera, speed varies by height)</a>, 
<a href="tests/worlds/webgl_dunes_heightspeed.html">dunes (autofly camera, speed varies by height)</a>, 
<a href="tests/worlds/webgl_dunes.html">dunes (manual camera)</a>, 
<a href="tests/worlds/webgl_dunes_automove.html">dunes (autofly camera, constant speed)</a>
<br />

<h3>Collisions &amp; intersections</h3>

<a href="tests/colliders/sphere_aabb_plane.html">ray with sphere/AABB/plane</a>,  
<a href="tests/colliders/box.html">ray with box (OBB)</a>, 
<a href="tests/colliders/mesh.html">ray with mesh</a>, 
<a href="tests/colliders/terrain.html">terrain tracing</a>, 
<a href="tests/colliders/collisions.html">collisions (for triggers)</a>, 
<br />


<h3>Performance</h3>

<a href="tests/threejs_improvements/performance.html">static objects</a>, 
<a href="tests/threejs_improvements/hierarchy.html">hierarchy 1</a>, 
<a href="tests/threejs_improvements/hierarchy2.html">hierarchy 2</a>
<br />

<br />


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